Post by Jim Richards on Jul 19, 2014 7:30:28 GMT -5
ORDER OF THE FLY
SPECIALISED DEMON OF BEELZEBUBName: Order of the Fly
Aliases: Shoo, Susuwatari, etc.
Sphere: Forlorn Ashland.
Tier: Regular.
Picture:
Abilities: Elite of the elite, these glorious creatures are by far the most dangerous and beastly forms of predators Inferis has ever seen. Fuzzy and almost cuddly they are little balls of soot each equip with their own glorious personality and frenzied attention. They have spherical bodies with stick-like arms and legs that are adjustable as well as able to vanish as if never there. Bearing two inquisitive eyes, they move by hovering about the ground. They are capable of lifting things many, many times their own weight much like ants from Earth. They cannot speak, talk, make noises, make sounds, or really anything audible at all. Their eyes say it all or it's more of a telepathic thing--as in they just know whatever Beelzebub needs. And they never tire. They are like little windup machines that go and go and hand things to people, and plan things, and organize things, and clean, and yeah.
They are telepathic, but not with words. They transmit the act of knowing, injecting the facts and receiving the facts. With that lack of language, there is no need for questions and no need for that delay of specifics between duties. They do.
If a human or a demon from another sphere touches them even slightly, they will be burned. If they do not correspond with the correct notion of immediately pulling away, they will proceed to light aflame. Much like most Inferis fires, this condition does not stop until the fool adds to the ashes raining about The Forlorn Ashland (hence the name). The 'flies' live at such a high temperature that it's hard to measure with human systems. Constantly moving--rotating--so much so they are almost like their own suns.
Combat-wise, the flies are much like the insect themselves. Flight (not literal) is their best option. Their leader can handle himself therefore, they are to save themselves. Fleeing is an active decision in their specks-for-minds, so it is a choice they when often make. That is not to say they are fearful or afraid, but they are almost entirely non-combative. Only under dire circumstances, will they get involved to assist Zeb, and usually in a very soft and discreet way. They are too tiny to cling, attack, or block much of anything, but they help where and when they can only when needed.
They are the workers, the sidekicks, the waiters, the uninterfered, the toiling balls that do not know anything but the will of their master. And Zeb talks to them a lot as if to emphasize his own lack thereof of company. He knows they don't do words and automatically understand him, but that doesn't stop him from speaking about various things. Hey, they serve that purpose too now don't they?
Miscellaneous Notes: - Lift more than their weight.
Aliases: Shoo, Susuwatari, etc.
Sphere: Forlorn Ashland.
Tier: Regular.
Picture:
Abilities: Elite of the elite, these glorious creatures are by far the most dangerous and beastly forms of predators Inferis has ever seen. Fuzzy and almost cuddly they are little balls of soot each equip with their own glorious personality and frenzied attention. They have spherical bodies with stick-like arms and legs that are adjustable as well as able to vanish as if never there. Bearing two inquisitive eyes, they move by hovering about the ground. They are capable of lifting things many, many times their own weight much like ants from Earth. They cannot speak, talk, make noises, make sounds, or really anything audible at all. Their eyes say it all or it's more of a telepathic thing--as in they just know whatever Beelzebub needs. And they never tire. They are like little windup machines that go and go and hand things to people, and plan things, and organize things, and clean, and yeah.
They are telepathic, but not with words. They transmit the act of knowing, injecting the facts and receiving the facts. With that lack of language, there is no need for questions and no need for that delay of specifics between duties. They do.
If a human or a demon from another sphere touches them even slightly, they will be burned. If they do not correspond with the correct notion of immediately pulling away, they will proceed to light aflame. Much like most Inferis fires, this condition does not stop until the fool adds to the ashes raining about The Forlorn Ashland (hence the name). The 'flies' live at such a high temperature that it's hard to measure with human systems. Constantly moving--rotating--so much so they are almost like their own suns.
Combat-wise, the flies are much like the insect themselves. Flight (not literal) is their best option. Their leader can handle himself therefore, they are to save themselves. Fleeing is an active decision in their specks-for-minds, so it is a choice they when often make. That is not to say they are fearful or afraid, but they are almost entirely non-combative. Only under dire circumstances, will they get involved to assist Zeb, and usually in a very soft and discreet way. They are too tiny to cling, attack, or block much of anything, but they help where and when they can only when needed.
They are the workers, the sidekicks, the waiters, the uninterfered, the toiling balls that do not know anything but the will of their master. And Zeb talks to them a lot as if to emphasize his own lack thereof of company. He knows they don't do words and automatically understand him, but that doesn't stop him from speaking about various things. Hey, they serve that purpose too now don't they?
Miscellaneous Notes: - Lift more than their weight.